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<channel>
	<title>NHIM Games</title>
	<atom:link href="http://games.nhim.eu/feed" rel="self" type="application/rss+xml" />
	<link>http://games.nhim.eu</link>
	<description>Dev Blog</description>
	<lastBuildDate>Tue, 01 May 2012 22:20:24 +0000</lastBuildDate>
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		<title>Ask the dust on the road</title>
		<link>http://games.nhim.eu/ask-the-dust-on-the-road.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/ask-the-dust-on-the-road.html#comments</comments>
		<pubDate>Sat, 14 Jan 2012 19:01:59 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Andrea Pandolfo]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[Out Of Tune]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=578</guid>
		<description><![CDATA[For presenting you a song of the Nando&#8217;s World soundtrack, we have used the first title that John Fante gave to his novel, &#8220;Ask the dust&#8221; (1939). The song is called &#8220;La Città Fantasma&#8221;, written by Andrea Pandolfo and performed by Out Of Tune. &#160;]]></description>
			<content:encoded><![CDATA[<p>For presenting you a song of the Nando&#8217;s World soundtrack, we have used the first title that John Fante gave to his novel, &#8220;Ask the dust&#8221; (1939).</p>
<p style="text-align: center;"><iframe src="http://player.vimeo.com/video/35061018?byline=0&amp;portrait=0" frameborder="0" width="500" height="281"></iframe></p>
<p style="text-align: left;">The song is called &#8220;La Città Fantasma&#8221;, written by Andrea Pandolfo and performed by Out Of Tune.</p>
<p>&nbsp;</p>
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		<title>Under the tree</title>
		<link>http://games.nhim.eu/under-the-tree.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/under-the-tree.html#comments</comments>
		<pubDate>Mon, 26 Dec 2011 14:12:54 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=553</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
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	<h3>Bar Becù</h3>

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		<item>
		<title>Meanwhile&#8230;</title>
		<link>http://games.nhim.eu/meanwhile.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/meanwhile.html#comments</comments>
		<pubDate>Mon, 05 Dec 2011 19:16:09 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[NHIM S.r.l]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=517</guid>
		<description><![CDATA[Click to see!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://games.nhim.eu/content/barbecuBlog/barbecuBlog.html"><img class="aligncenter size-full wp-image-518" title="imgBlog" src="http://games.nhim.eu/wp/wp-content/uploads/2011/12/imgBlog.jpg" alt="" width="520" height="290" /></a></p>
<p style="text-align: center;">Click to see!</p>
]]></content:encoded>
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		<item>
		<title>Meet you at Bar Becù!</title>
		<link>http://games.nhim.eu/meet-you-at-bar-becu.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/meet-you-at-bar-becu.html#comments</comments>
		<pubDate>Thu, 27 Oct 2011 17:59:11 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[NHIM Srl]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=487</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://games.nhim.eu/wp/wp-content/uploads/2011/10/Nelson_Blog_fullscreen.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-full wp-image-497" title="Nelson_Blog_detail" src="http://games.nhim.eu/wp/wp-content/uploads/2011/10/Nelson_Blog_detail1.jpg" alt="" width="550" height="309" /></a></p>
]]></content:encoded>
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		<title>Spittgard, archivist for the City of the Elderly</title>
		<link>http://games.nhim.eu/spittgard-archivist-for-the-city-of-the-elderly.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/spittgard-archivist-for-the-city-of-the-elderly.html#comments</comments>
		<pubDate>Fri, 10 Jun 2011 15:27:44 +0000</pubDate>
		<dc:creator>Eleonora</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Character Desing]]></category>
		<category><![CDATA[Eleonora Bottini]]></category>
		<category><![CDATA[NHIM S.r.l]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=456</guid>
		<description><![CDATA[&#8220;The ancient maps, the real maps, were the best ones. Not like those kinds of “Information stick” we could find nowadays. Now you can communicate with a great range of objects. With the fake post-natural fat key of the steak purchased in the subway kiosk, you can tell to the person who produced it that [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://games.nhim.eu/wp/wp-content/uploads/2011/06/spittgard_blog.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-460 alignright" title="Spittgard" src="http://games.nhim.eu/wp/wp-content/uploads/2011/06/spittgard_blog-300x300.jpg" alt="" width="300" height="300" /></a>&#8220;The ancient maps, the real maps, were the best ones. Not like those kinds of “Information stick” we could find nowadays.</p>
<p style="text-align: justify;">Now you can communicate with a great range of objects. With the fake post-natural fat key of the steak purchased in the subway kiosk, you can tell to the person who produced it that your electronic dog preferred to remain fasting.</p>
<p style="text-align: justify;">Yet, it’s very little. Little, in terms of Universal History, I mean.</p>
<p style="text-align: justify;">I work &#8211; as you all know &#8211; underground in the City of the Elderly n.38, in the Desert.<br />
The desert is an unbearable place. The City of the Elderly is static and monotonous. Living underground is depressing, above all for you: administrative managerial and strong little robots who work in such a bright skyscraper.</p>
<p style="text-align: justify;">And yet under that incandescent ground, lilting by unsteady steps, dusty documents attest stories of the city that are carried on the shoulders of the old men of the city.</p>
<p style="text-align: justify;">An archivist has a soul. An archivist who works with the cards has a real one, not made of paper &#8211; as I have heard from someone &#8211; but is flammable. So do not giggle, or the fire increases, I get nervous!&#8230; and an elderly and frustrated archivist has all the world’s histories on his side.&#8221;</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;"><em>Extract from the lesson of Doctor Spittgard “Archives in the course of TIME –NON-Yo-Yo-Fe”</em></p>
]]></content:encoded>
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		<item>
		<title>Sommiago&#8230;</title>
		<link>http://games.nhim.eu/sommiago-2.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/sommiago-2.html#comments</comments>
		<pubDate>Fri, 03 Jun 2011 06:30:26 +0000</pubDate>
		<dc:creator>Eleonora</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Eleonora Bottini]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[NHIM S.r.l]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=450</guid>
		<description><![CDATA[&#8220;Here there is Art!&#8221; &#8220;Either you try!&#8221;, my alter ego of the last show would say that. I represent the fictitious stories that take form in this forgotten town, in the desert, in the Nonexistent. Please, Take a ringside seat and pay close attention! Do not chat! I could stop playing at the slightest hint [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://games.nhim.eu/wp/wp-content/uploads/2010/09/Sommiago_FINAL.jpg#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-209 alignleft" src="http://games.nhim.eu/wp/wp-content/uploads/2010/09/Sommiago_FINAL-212x300.jpg" alt="" width="212" height="300" /></a>&#8220;Here there is Art!&#8221;</p>
<p style="text-align: justify">&#8220;Either you try!&#8221;, my alter ego of the last show would say that.</p>
<p style="text-align: justify">I represent the fictitious  stories that take form in this forgotten town, in the desert, in the Nonexistent.</p>
<p style="text-align: justify">Please, Take a ringside seat  and pay close attention! Do not chat! I could stop playing at the slightest hint of  disturbance. My dear I&#8217;ve often done that. I was hated for that. I’ve stopped entire shows and received loud boos from stupid beings! Riffraff!</p>
<p style="text-align: justify">Under no circumstances I never retraced my steps. I stayed in the dressing room, drinking post-natural hot chocolate and  reading an useless fashion magazine &#8211; or reading that newspaper on the latest  electronic animals.</p>
<p style="text-align: justify">&nbsp;</p>
<p style="text-align: justify">Of course, the isolation of this city does not help  me at all. By now I love to perform in front  of the mirror even more than  in front  of an audience. It didn’t happened until the first adolescent crisis!</p>
<p style="text-align: justify">This City of the Elderly acts  silently &#8216;on everyone &#8230; &#8220;</p>
]]></content:encoded>
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		<item>
		<title>Private Inventory</title>
		<link>http://games.nhim.eu/private-inventory.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/private-inventory.html#comments</comments>
		<pubDate>Fri, 27 May 2011 06:32:22 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Guido Santi]]></category>
		<category><![CDATA[NHIM S.r.l]]></category>
		<category><![CDATA[Props Design]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=404</guid>
		<description><![CDATA[Our dear Guido has performed the imaginative work of the objects design. A touch of metal-Roman-cyberpunk and even more a botanical-dreamy one, is animating the world of Nando! We show some of the objects that, with regret, we decided to leave in our private inventory.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Our dear Guido has performed the imaginative work of the objects design.<br />
A touch of metal-Roman-cyberpunk and even more a botanical-dreamy one, is animating the world of Nando!<br />
We show some of the objects that, with regret, we decided to leave in our private inventory.</p>
<p style="text-align: center;"><code>[[Show as slideshow]]</code></p>
]]></content:encoded>
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		<title>WIP: Ghost Town</title>
		<link>http://games.nhim.eu/wip-ghost-town.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/wip-ghost-town.html#comments</comments>
		<pubDate>Fri, 20 May 2011 06:30:50 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Ghost Town]]></category>
		<category><![CDATA[Marco Carloni]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[NHIM S.r.l]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=414</guid>
		<description><![CDATA[Scene #016 storyboard and colour key by Marco Carloni.Music by King Crimson, obviously. Scene #018 storyboard by Marco Carloni.Music by Thelonious Monk.]]></description>
			<content:encoded><![CDATA[<div align="center"><iframe src="http://player.vimeo.com/video/22125018?portrait=0" width="501" height="313" frameborder="0"></iframe></p>
<p>Scene #016 storyboard and colour key by Marco Carloni.<br />Music by King Crimson, obviously.</p>
<p><iframe src="http://player.vimeo.com/video/22408565?portrait=0" width="501" height="313" frameborder="0"></iframe></p>
<p>Scene #018 storyboard by Marco Carloni.<br />Music by Thelonious Monk.</p>
</div>
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		<item>
		<title>Stealthily FingerArt</title>
		<link>http://games.nhim.eu/fingerart.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/fingerart.html#comments</comments>
		<pubDate>Fri, 13 May 2011 13:38:56 +0000</pubDate>
		<dc:creator>Alberto</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Marco Carloni]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[Storyboards]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=399</guid>
		<description><![CDATA[Chatting,  while eating strawberries and drinking orange juice, or in our case, beer and pistachios, we created the drafts of the drafts of some scenes of the City of the Elderly. Before working on the real storyboards and on their color key, the graphic designers and game designers must first use their imagination. This is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Chatting,  while eating strawberries and drinking orange juice, or in our case, beer and pistachios, we created the drafts of the drafts of some scenes of the City of the Elderly.</p>
<p style="text-align: justify;">Before working on the real storyboards and on their color key, the graphic designers and game designers must first use their imagination.</p>
<p style="text-align: justify;">This is known as the sketching process.</p>
<p style="text-align: justify;">The sketches shown below were made ​​by Sor Carloni while we described the scenes to him for the very first time.</p>
<p style="text-align: justify;">The wise finger or fingerart is the perfect synthesis of our bizarre waffles.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: center;"><code>[[Show as slideshow]]</code></p>
]]></content:encoded>
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		<title>Progressive Saves</title>
		<link>http://games.nhim.eu/progressive-saves.html#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
		<comments>http://games.nhim.eu/progressive-saves.html#comments</comments>
		<pubDate>Tue, 04 Jan 2011 12:35:59 +0000</pubDate>
		<dc:creator>Vincenzo</dc:creator>
				<category><![CDATA[Nando's World]]></category>
		<category><![CDATA[Character Desing]]></category>
		<category><![CDATA[Deon de Lange]]></category>
		<category><![CDATA[NHIM Games]]></category>
		<category><![CDATA[Vincenzo D'Elia]]></category>

		<guid isPermaLink="false">http://games.nhim.eu/?p=350</guid>
		<description><![CDATA[I still have, kept in my lockers, drawings of almost 18 years ago. Some sheets has become yellow, in others the low-quality ink is evaporated and in others some tiny animal made is den. Time put to test this thin sheets of paper, I remember many ways to avoid this problems existed… protective sprays, glass [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<p style="text-align: justify;">I still have, kept in my lockers, drawings of almost 18 years ago.</p>
<p style="text-align: justify;">Some sheets has become yellow, in others the low-quality ink is evaporated and in others some tiny animal made is den.</p>
<p style="text-align: justify;">Time put to test this thin sheets of paper, I remember many ways to avoid this problems existed… protective sprays, glass frames, oiled-base varnish, plasticization, and the unfailing “mom’s hair lacquer” for fixing pencils and charcoals.</p>
<p style="text-align: justify;">Today physical materials are more and more used in the first phases of creation of an illustration, and usually the colouring is entirely digitally made.</p>
<p style="text-align: justify;">This have brought two great advantages: first, the work won’t “get old” with time and his looking in 1000 years will be the same of the day it has been created (some restorer will already have lifted up his eyebrow).</p>
<p style="text-align: justify;">The other one is moms won’t live anymore in terror of have their hair-set compromised by a suddenly empty bottle of hair lacquer when an important event is near.</p>
<p style="text-align: justify;">So, confirming is binary nature, a digital file exists (1) or not (0).</p>
<p style="text-align: justify;">What you’re going to see after these few lines it’s a slideshow of progressive savings made during the work on the 2 illustrations of our main character, Nando, and the most bearded of his companions, Nelson.</p>
<p style="text-align: justify;">Original Character design and linearts by the never-enough praised Deon de Lange.</p>
<p style="text-align: justify;">Enjoy them, and see you soon to show you something with an extra dimension.</p>
<table style="text-align: center; height: 258px;" border="0" cellspacing="0" cellpadding="0" width="494">
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<dt><a href="http://games.nhim.eu/wp/wp-content/uploads/2011/01/Nando_Animation.gif#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-351    " style="border: 2px solid black; margin: 2px;" src="http://games.nhim.eu/wp/wp-content/uploads/2011/01/Nando_Animation-210x300.gif" alt="" width="121" height="173" /></a></dt>
<dd>Click to see!</dd>
</dl>
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</td>
<td width="244" valign="top">
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<dl>
<dt><a href="http://games.nhim.eu/wp/wp-content/uploads/2011/01/Nelson_animation.gif#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed"><img class="size-medium wp-image-352     " style="border: 2px solid black; margin: 2px;" src="http://games.nhim.eu/wp/wp-content/uploads/2011/01/Nelson_animation-212x300.gif" alt="" width="122" height="173" /></a></dt>
<dd>Click to see!</dd>
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</tbody>
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<p style="text-align: center;">
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